Create weapons, attachments, and equipment for Black Ops 3 DLC. Responsible for Modeling (Blockout, High and Low Poly), Texturing, Rigging, and Concepting when needed.
Work together with Concept Artists, Animators, and Designers on ensuring the best player experience. Problem solve new ways to speed up asset creation through the use of new software and through documents presented to both engineering and tech art. Set up standardized file and scene management for both the team and outsource.
Work closely with the Concept Artists, Animators, and Leads to create interesting and functional weapons. Responsible for modeling, texturing, shading, rough animation blockouts, and concepting when needed.