Project CUES - MP6 [UE4 Game Ready]

Base Post Process

Base Post Process

Shader in motion

Shader in motion

Project Custom Unreal Engine Shading (CUES)
Concept by Soundhunter. https://www.artstation.com/artwork/9eNraq

This project was a ton of fun and a chance to push in a different direction. I wanted to see if it was possible to achieve a unique stylized look that would be scalable in a studio environment both internally and with outsource partners. As a result, the textures are 90% procedural and 10% hand-painted. This ensures that all artists on a team would be able to easily replicate the style.

Custom alphas were created to use with the new Slope Blur node as well as custom Fill and Brush alphas. I started with existing Unreal Engine 4 Post Process nodes and edited and combined them to achieve this effect. The stylized highlight was created using a custom HDRI map I painted that is plugged into the emissive color of the shader.

Body: 2k x 2k
Suppressor: 1k x 1k
Magazine: 1k x 1k

Date
May 19, 2019