Overwatch Art Test

Art test completed December of 2014.

This was an art test for Blizzard Entertainment, for their new IP, Overwatch.

I was given a concept with only a profile view, and had two weeks to execute a fully textured, game ready model with under 7,500 tris and a 2048 x 2048 texture sheet.

Modeled with Maya, textured in Substance Designer/Photoshop, high-poly rendered in V-Ray, game-ready model rendered in Marmoset Toolbag

Final game asset

Final game asset

Final game asset

Final game asset

Final game asset

Final game asset

Final game asset

Final game asset

Final game asset

Final game asset

High-poly render

High-poly render

High-poly render

High-poly render

High-poly render

High-poly render

High-poly render

High-poly render

Wireframe

Wireframe

Wireframe

Wireframe

Wireframe

Wireframe

Wireframe

Wireframe

Wireframe

Wireframe

Normal + AO

Normal + AO

Normal + AO

Normal + AO

Normal + AO

Normal + AO

Normal + AO

Normal + AO

Normal + AO

Normal + AO