Forsaken was incredibly fun to work on. It allowed for some fun texture exploration with brushstrokes. I was responsible for the entire Vandal, and also oversaw the quality bar on the other guns with our outsource managers to ensure they hit our standard.
While interpreting the concept, I needed to simplify a few elements for our first person read. I also built the special rear crystal material and came up with a pipeline to use internally and externally for the interaction between the cracks on the weapon and the FX. Overall, I'm incredibly happy with the final result!