Project CUES - Sum Mech

Project CUES is a collection of experiments to create a semi-unique style in UE4 that is easily scalable to hundreds of assets, either through internal or external dev. Modelling is done through a custom Round Edge Shader in Blender. Texturing is 90% procedural and the paint stroke effect is handled through a custom filter inside of Substance Painter.
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Rendered real time inside of Unreal Engine. Fully rigged and functional. Based off of the amazing concept by Brian Sum.
https://www.artstation.com/sum
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Breakdowns at end of project.