Project CUES is a collection of experiments to create a semi-unique style in UE4 that is easily scalable to hundreds of assets, either through internal or external dev. Modelling is done through a custom Round Edge Shader in Blender. Texturing is 90% procedural and the paint stroke effect is handled through a custom filter inside of Substance Painter.
Rendered real time inside of Unreal Engine. Fully rigged and functional. Based off of the amazing concept by Brian Sum.
Breakdowns at end of project.