Set the quality bar for VALORANT Hard Surface assets. Responsible for modelling, texturing, rigging, UE4 shaders, documentation, and concepting when needed. Lead and art direct skin lines to ensure a high quality bar and collaboration between disciplines. Work together with Concept Artists, Animators, and Designers to define how assets function and interact with players with a focus on ensuring the best player experience.
Create new team-wide communication and feedback processes in order to reduce unnecessary art revisions. Develop standardized workflows and pipelines for internal use and external vendors. Provide in-person training to raise vendor quality. Problem solve new ways to make asset creation processes faster and more efficient through the use of new software and cross discipline collaboration. Attend management training to improve cross-team collaboration.
Teach Props and Weapons for Games. Create a 10 week lesson plan that is up to date with modern workflows. Responsible for the mentorship and growth of 8-14 students each semester, spanning from new students to current industry professionals. Received consistently high scores from students on the course material method of instruction.
Set the internal quality bar for weapons, attachments, and equipment for Black Ops 3 DLC and pre-production / early-production for Black Ops 4. Responsible for Modeling (blockout, high and low poly), Texturing, Rigging, and Concepting when needed.
Work closely with Concept Art and Animation to ensure the best player experience. Problem solve new ways to speed up asset creation through the use of new software and through documents presented to both Engineering and Tech Art. Set up standardized file and scene management for both the team and outsource vendors. Create outsource documentation with the Outsource Manager.
Work closely with the Concept Artist, Animators, and Leads to create interesting and functional weapons for players. Responsible for modeling, texturing, shading, rough animation blockouts, and concepting when needed